6 research outputs found
A Unified Framework for Compositional Fitting of Active Appearance Models
Active Appearance Models (AAMs) are one of the most popular and
well-established techniques for modeling deformable objects in computer vision.
In this paper, we study the problem of fitting AAMs using Compositional
Gradient Descent (CGD) algorithms. We present a unified and complete view of
these algorithms and classify them with respect to three main characteristics:
i) cost function; ii) type of composition; and iii) optimization method.
Furthermore, we extend the previous view by: a) proposing a novel Bayesian cost
function that can be interpreted as a general probabilistic formulation of the
well-known project-out loss; b) introducing two new types of composition,
asymmetric and bidirectional, that combine the gradients of both image and
appearance model to derive better conver- gent and more robust CGD algorithms;
and c) providing new valuable insights into existent CGD algorithms by
reinterpreting them as direct applications of the Schur complement and the
Wiberg method. Finally, in order to encourage open research and facilitate
future comparisons with our work, we make the implementa- tion of the
algorithms studied in this paper publicly available as part of the Menpo
Project.Comment: 39 page
HOG active appearance models
We propose the combination of dense Histogram of Oriented Gradients (HOG) features with Active Appearance Models (AAMs). We employ the efficient Inverse Compositional optimization technique and show results for the task of face fitting. By taking advantage of the descriptive characteristics of HOG features, we build robust and accurate AAMs that generalize well to unseen faces with illumination, identity, pose and occlusion variations. Our experiments on challenging in-the-wild databases show that HOG AAMs significantly outperform current state-of-the-art results of discriminative methods trained on larger databases
Feature-based Lucas-Kanade and Active Appearance Models
Lucas-Kanade and Active Appearance Models are among the most commonly used methods for image alignment and facial fitting, respectively. They both utilize non-linear gradient descent, which is usually applied on intensity values. In this paper, we propose the employment of highly-descriptive, densely-sampled image features for both problems. We show that the strategy of warping the multi-channel dense feature image at each iteration is more beneficial than extracting features after warping the intensity image at each iteration. Motivated by this observation, we demonstrate robust and accurate alignment and fitting performance using a variety of powerful feature descriptors. Especially with the employment of HOG and SIFT features, our method significantly outperforms the current state-of-the-art results on in-the-wild databases
Statistically Learned Deformable Eye Models
Abstract. In this paper we study the feasibility of using standard de-formable model fitting techniques to accurately track the deformation and motion of the human eye. To this end, we propose two highly de-tailed shape annotation schemes (open and close eyes), with +30 fea-ture landmark points, high resolution eye images. We build extremely detailed Active Appearance Models (AAM), Constrained Local Models (CLM) and Supervised Descent Method (SDM) models of the human eye and report preliminary experiments comparing the relative performance of the previous techniques on the problem of eye alignment
Estimating correspondences of deformable objects “In-the-wild”
Abstract
During the past few years we have witnessed the development of many methodologies for building and fitting Statistical Deformable Models (SDMs). The construction of accurate SDMs requires careful annotation of images with regards to a consistent set of landmarks. However, the manual annotation of a large amount of images is a tedious, laborious and expensive procedure. Furthermore, for several deformable objects, e.g. human body, it is difficult to define a consistent set of landmarks, and, thus, it becomes impossible to train humans in order to accurately annotate a collection of images. Nevertheless, for the majority of objects, it is possible to extract the shape by object segmentation or even by shape drawing. In this paper, we show for the first time, to the best of our knowledge, that it is possible to construct SDMs by putting object shapes in dense correspondence. Such SDMs can be built with much less effort for a large battery of objects. Additionally, we show that, by sampling the dense model, a part-based SDM can be learned with its parts being in correspondence. We employ our framework to develop SDMs of human arms and legs, which can be used for the segmentation of the outline of the human body, as well as to provide better and more consistent annotations for body joints